Big Bad Flower

Check out Big Bad Flower . Worked on character designs and graphic user interface design. This game exists on IOS devices and I worked with a close team of artists and designers to develop this game. The idea of Big Bad Flower is to use a swiping motion to deflect enemies' attacks.

  • Role: Game Design, Logo Design, Illustrations, Layout and UI design.
  • Client: Big Bad Brush Inc.
  • Agency: Dury Designs
  • Year: 2010

Project 05a

Project 05b

Project 05c